![]() ![]() ![]() Like a weapon rack + two upgrades, or just two upgrades. Somethings the floor/portal paths seem like an obvious non-choice.I don't find picking up gold to be compelling gameplay. ![]() Or better yet just pull in all gold when clearing a level or going up a floor, kind of like when you beat the revenge target and hold R to leave and it pulls everything in. Could the gold vacuum speed a tiny bit faster, or stronger, or not collide with terrain, or something, because I feel like I have to wait around for gold to spew out, or double back to grab it later.Could we have a way to flag/mark gear, such as favoriting it, so we can easily remember what stuff to trash and what to keep.Do two items with "You stay inspired for twice as long" stack for 4x Inspired length?.When we mouse over an item that provides Elated or Energized could there be a minor tooltip beside it explaining what that means?.Speaking of the minimap could the portals (of all entrances after clearing a level) show up on the map?.I might be in the minority but I like a super minimal HUD, like I don't care about my gold or bloodstones until they're relevant, same with timer, etc. In general can we get more HUD customization options? I don't constantly need a reminder that Tab = map and Shift = overlay, nor do I need a pause button for the menu in the top right, and I'd dig a mini map position choice and size slider.Can we get an option to turn off the pulsing blood border when we're at low health?. ![]()
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